﻿using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// AssetBundle Item
/// </summary>
public class ABItem
{
    /// <summary>
    /// abname
    /// </summary>
    public string name = "";
    public AssetBundle ab = null;
    /// <summary>
    /// 依赖文件
    /// </summary>
    public List<ABItem> dABs = new List<ABItem>();
}